d u c k s o u p . v.9
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» Opened: 12/01/07
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Archers


So you like bows & arrows, huh? Archers are definitely a fun class. They get to stay away from hand to hand combat, leaving them more time to contemplate strategies and focus on sniping their target from a long distance. The first tier of the Archer job tree is well... Archer. XD From Archer, it branches out into two seperate classes to choose from. If you are fond of bows & arrows & would like to further learn to master them, Hunter would be your best bet. If you would rather use guns from now on & apply your skills and knowledge to that, then Gunslinger is your best choice. After you do your first job change, you won't be able to choose between either path anymore. You will be either a Gunslinger or a Hunter, you just sort of... evolve into stronger forms of that class!

Archer
Hunter
Gunslinger
Ranger
Marksman
Beserker
Sniper





»Archer

Archer are the first tier of the Archer job class! Archers are great at long range attacking and have only a few melee skills. An excellent choice for those who like to battle from a distance.

Stats: DEX (dexterity) is a Archer's best stat. It effects how much damage your long range attacks (arrows or bullets) will do. AGI (agility) is also a good stat for a Archers to have because it affects the speed at which your projectiles fire.

Skills: Archers have 4 different skills that are available to them.
Aim: Every point you put into your AGI will add 10-15 RATK. So if you have 5 AGI, you can hit your target for 50-75 RATK.
Adrenaline: Adds a 15% bonus to your ATK.
Concentration: Adds a 15% bonus to your DEF.
Blackout: Able to shoot a target for 10% chance to cause blindness.



»Hunter

With a bow and arrow Hunter's are the first line of attack from on high for the party. Able to do ranged attacks without taking as much damage as other patry members, a Hunter is a valuable addition to the team.

Skills: Hunters have 5 different skills that are available to them.
Rapid Fire: Adds a 20% chance to shoot another arrow each time you shoot.
Bow Combo: Adds a 10% bonus to your ATK when using a bow.
Sonic Boom: Inflicts confuse on all monsters within range for 1 full turn.
Oust: Auto target and deals double damage to the weakest monster in the opposing group.
Addle: Has a 60% chance to steal a skill from an enemy (does not work on party members). The skill will be lost after the battle is over.



»Ranger

The first evolution in the Hunter portion of the Archer job tree is Ranger. Rangers get extremely powerful ranged attacks.

Skills: Rangers have 2 different skills that are available to them.
Sidewinder: Does double damage to one monster.
Hunting: Does equal healing to the ranger as it does damange to the monster.



»Beserker

The final form of a Hunter is Beserker. Berserker get a small amount of healing as well as a power attack which can take out many monsters at once.

Auto-Regen: Every round gets back 5% of their HP.
Ultima Shot: Triples the RATK and then divides it over every monster in range.



»Gunslinger

Have the urge to shot things with a gun instead of a bow? The become a Gunslinger! They're quite different from hunters as most of their attacks do special types of damage to the enemy.

Skills: Gunslingers have 4 different skills that are available to them.
Camouflage: For every 15 AGI, gives 1 turn of invisibility.
Double Shot: Has 50% chance of shooting a second time.
Doom Shot: Inflicts darkness on the target
Toxic Shot: Inflicts posion on the target which decrease their overall HP by 5% per round.
Trigger Happy: Gives a 20% chance for another shot on each shot fired.



»Marksman

Marksman are able to use Scattershot a skill that let's them target multipule enemies.

Gun Combo: Adds a 10% bonus to your ATK when using a gun.
Scattershot: Attacks with a flury of bullets. Does +15 DMG to all monsters of the field.



»Sniper

Snipers are the highest evolution of the Gunslinger portion of the Archer job tree. The skills they have bring their ability to kill anything anywhere into play.

Table Turner: Can increase AGI +10 for 2 turns once during a battle.
Scatterburst: Attack with an even more powerful flurry of bullet for last damage! Does +15DMG to every monster on the field and causes them +5DMG during every other turn.